So, I usually get rid of things like that. Rename all of the Timeline layers so that they are like this: EACH AND EVERY ROBOT PART WILL HAVE ITS OWN TIMELINE. BE SURE THAT YOU ARE WORKING ONLY ON THE ROBOT HEAD’S TIMELINE AND NOT THE ACTUAL TIMELINE FOR OUR PROJECT. This will separate all the “Robot Head” portions into separate layers on our object’s Timeline. Now, with all of your face items selected, right click on the face and choose “Distribute to Layers” (depending on your version of Animate, it may say “Release to Layers”). If you were to rotate the object, it would rotate around that point. ![]() ![]() That little “plus” or “cross” sign is the “center” of the graphic. If it is not already like this, be sure to grab all the pieces and reposition it so it looks like this: It is a good idea at this point to “Center” the robot head (line it all up with the little “plus” or “cross” symbol in the document). The “Maintain Layers” box make sure that all items (mouth, eyes, head) will be imported into Animate and that you will be able to animate them independently later on. Make sure that you use the “Paste using AI File Importer Preferences” option and make sure both boxes are checked. If you did it correctly, you should get a window that looks like this: ![]() So, “Paste in Center” or “Paste in Place” is fine – whichever you choose. ![]() It doesn’t matter which version of “Paste” you use. It should look like this:Ĭopy the robot head from Illustrator (select all the Robot Head parts – head, eyes, mouth, etc) and paste it into the “Robot Head” area.
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